Eldritch contains a number of weapons for the player to utilize.
Weapon damage is influenced by multiple factors:
- New Game+ mode reduces the damage of most weapons by one, with the exception of the revolver. This never affects weapons with a base damage of one.
- The destruction amulet increases the damage of all weapons by one, with the exception of the pickaxe.
- Hitting an unaware enemy increases an attack's damage by two.
The default weapon. It has the lowest damage and shortest reach of any weapon in the game.
Punching has a base damage value of one, and can be done very quickly.
"A double-edged combat knife. Longer range and deadlier than your fists."
The dagger has a base damage value of two.
The dagger can be purchased from the shop for five artifacts.
The dagger can break wooden doors, locked or not, with 8 swings, this is disabled in New Game+
"A reliable firearm. Consumes ammo. Price includes 3 bullets."
The revolver is the first projectile weapon that players will encounter in Eldritch. It requires ammunition which can be looted from enemies or other revolvers.
It has a base damage value of two, and its damage is not affected by New Game+ mode.
The destruction amulet allows the revolver to destroy blocks from the environment.
The revolver can be purchased from the shop for ten artifacts.
"Fires a round that embeds a tripwire in any surface. Price includes 3 bullets."
It appears to do one damage when hitting an aware enemy directly, and at least three damage when hitting an unaware enemy directly. The tripwire, when placed, appears to do two damage to an aware enemy, and at least three (estimated six) damage to an unaware enemy.
[Damage with destruction amulet needed]
Not available in Dagon. [Further Location Information Needed]
The Tripwire Gun can be purchased from the shop in Nyarlathotep for ten artifacts.
Note that tripwires can be destroyed by fireballs and poison spit shot by mages and lizardmen respectively.
The dynamite is a thrown explosive that players can find in Eldritch. You can also activate the fuse of an un-picked up dynamite if you hit it with the dagger.
If you throw a dynamite into spikes, it will explode instantly on impact.
[Need Damage Information with and without the destruction amulet.]
[Need Blast Radius and Fuse Time]
[Location Information Needed]
Dynamite can also be used to destroy the environment, allowing the player to reach areas more quickly, or even reach hidden areas that were previously inaccessible.
The rock is a thrown weapon that can be picked up again after it has been used.
It has a base damage value of three.
Rocks can also be used to distract enemies, much like bottles. Rocks can also be used to disarm tripwires.
Caution: It is possible to hit yourself with the rock. This can even occur from bouncing the rock off of an enemy. The rock will deal three damage when it hits you, killing a player outright if no health upgrades have been found.
"Throw to make noise or hurt enemies."
The bottle is a thrown weapon that breaks on impact.
It appears to do three damage to aware enemies, and at least three to unaware enemies [Further Testing Needed].
[Location Info Needed]
The bottle can be purchased in the shop for two artifacts.
Bottles can be effectively used to distract enemies, allowing the player to sneak by. Bottles can also be used to disarm tripwires, but the bottle will be destroyed.
The hatchet is a melee weapon found in the Mountains Of Madness expansion.
The hatchet has a base damage value of three. Like the dagger, it can be used to destroy wooden doors, however the hatchet swings a great deal slower than a dagger making it a bad replacement in terms of combat. The hatchet can destroy wooden doors even in New Game+.
The hatchet can be purchased in the shop for ten artifacts.
The pickaxe is a melee weapon/exploring tool found in the Mountains Of Madness expansion.
The pickaxe deals a single point of damage to enemies regardless of difficulty, and swings much slower than the fists, making it nearly useless as a weapon.
As a tool, the pickaxe can be used to destroy blocks. The pickaxe has a 3.33% chance to break when mining a block.
The Pickaxe can be purchased in the shop for thirty artifacts.
- The dagger deals only a single point of damage in NewGame+, and loses its ability to break doors, making it effectively useless.